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Computer Graphics Through OpenGL

Condition: BRAND NEW
ISBN: 9781482258394
Author(s): Sumanta Guha
Format: Hardcover
Year: 2014
Edition: 2nd
Publisher: Apple Academic Press Inc.
Dimensions: 187 x 83 x 235 (w x l x h)
Pages: 951

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Description:
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition *30 more programs, 50 more experiments, and 50 more exercises * Two new chapters on OpenGL 4.3 shaders and the programmable pipeline * Coverage of: * Vertex buffer and array objects * Occlusion culling and queries and conditional rendering * Texture matrices * Multitexturing and texture combining * Multisampling * Point sprites * Image and pixel manipulation * Pixel buffer objects * Shadow mapping Web Resource The book's website at www.
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