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Aesthetic Theory and the Video Game Author: Graeme Kirkpatrick

ISBN: 9780719077180 Format: Paperback Number Of Pages: 256 Published: 21 July 2011 Country of Publication: GB Dimensions (cm): 19.56 x 12.7 x 2.03 Description: This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity.

This argument is developed through investigation of a series of paradoxes that are present in all instances of gameplay. Gameplay is embodied activity, usually involving detailed work with the hands, yet this aspect is neglected in our thinkin...

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Aesthetic Theory and the Video Game By Graeme Ki

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Aesthetic Theory and the Video Game By Graeme Ki

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