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At the start of the game, the player has an overhead view of a nearly empty city, with only an HQ (and the HQs of the opponents, if any) and a city council. The player must build construction facilities in order to create wood, concrete, bricks and metal, and in turn use these to create houses . These houses can be rented out to tenants, thus generating revenue. Tenants come in several different "levels", which will only live in the appropriate level of housing. They are also the game's main source of challenge, as they complain about a lot of things.

A typical street in Constructor
To come out ahead when playing against opponents, it becomes necessary to build Undesirables, minions with different skills that can wreak havoc on rival operations. These include Hippies, who can picket a resource building to halt production, Psychos who can scare away workers with their chainsaws and hockey masks, and more.

There are also special buildings that confer different benefits, like hospitals, schools, and a Mob HQ that gives access to gangsters.

But for the gangsters to be useful, Mob Favors are also needed. This is one of the things tenants can produce instead of rent. Tenants can also generate new tenants and workers.

The game has several modes of play with different objectives. There is also a "Build, Build, Build" mode, in which the restrictions from other modes are lifted to allow the player to make the best town possible.

Physical Game on PC-CD
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  • Seller location: Christchurch City, Canterbury, NZ

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